
Added an option to disabe auto-reloading. Started the final replacements of old gore sprites (on this build, notably on zombie death sprites and gibs).ĭecemRelease Candidate 4 (hopefully last release before "final" v21 on new year's eve) Pistol has now a burst-fire mode that can be activated with alt-fire. New sprites and new effects for gibs falling from the ceiling, Merged with the new gore system of Bolognese. MUCH more efficient friendly marine respawn system. Now a marine that survives a level will spawn on the next levelĩ9% of times, and will spawn instantly, with no teleport effects.

Chainsaw rewritten, better attack sprites, more chances of stunlocking enemies. Fixed a bug that allowed the player to keep firing both guns when dual-wielding even after the mag on the single weapon version was empty. Fixed a RC3 bug that made bloody footsteps disappear. Fixed a bug that caused weapons to disappear after death on GZDoom. Shotguns rebalanced in a way that makes them easier to hit multiple enemies without losing their accuracy. BFG tracers will no longer target friendly marines. Removed blood driping from the player when health is low (useless, annoying, and only poluted the code). Fists improved, better movements, jabs are faster, you can do a left hook after two jabs.

Tactical class now will feature better and fast weapons, but got move speed further reduced by 10%, weapons have recoil, and now takes damage from bullet shrapnel and can't dual wield rifles and smgs.

Improved weapons mode description (like, Purist now explains that it's an oldschool mode, etc.). Improved head hitbox and attack animations for Revenants. Now it is possible to aim down the sights both by a toggle aim mode (press alt fire once) or holding the alt fire button.
